A3XAI and missions system added

Home Forums Arma 3 -> Desolation Redux Mod (active server) A3XAI and missions system added

This topic contains 11 replies, has 2 voices, and was last updated by  Terd Fergasen 1 day, 5 hours ago.

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  • #1514

    Terd Fergasen
    Keymaster

    1. I can’t do anything about the bats. That is Desolation Redux mod’s issue.

    2. Thanks for the feedback on the loot system and AI system! So great to get those systems validated, since they are so complex and I spent a decent amount of time on both.

    3. The clothes issue is BIS / Arma’s faction code (by design for them), and something we have to live with due to what it takes to make the AI system work. Among the MANY changes I made, the player faction had to change from CIVILIAN to RESISTANCE, or the AI will completely ignore players. I am currently trying to workaround this in my spare time. Also, the Desolation dev @Razer is coming at this same issue from another angle. Stay tuned!

    – terd

    #1513

    DamageSponge
    Participant

    Couple observations from last night: Loot seems good, I only made it around Balota but there was plenty of weapons, had to venture farther out for non-hardware (into town) which made sense.

    Not sure if it was just my bat (Lucille) or what, but I couldnt hit anything with it, even at point blank range. It kept making the ping sound like a miss, and never seemed to strike the zombie that was killing me.

    AI seems to be a in a pretty good place, I stumbled across 2 2 man parties at Balota and was strafed by the ghost hawk (that blackhawk helo with the minigun). It kept flying around and finally strafed me before heading inland and then just hovering. It must have flown back and forth 5 times or so before that.

    Ended up getting shot while trying to fix up a vehicle, caught me totally by surprise which was a good thing, I was thinking to myself I should close the doors in case any AI wander by, and literally as Im stepping out to close them I get shot.

    AI shows up just enough to be a constant worry, I like that.

    Thanks!

    Oh, and for some reason there is a lot of clothing that can’t be worn (such as when taken off the AI) or even on the ground, took forever before I could find a decent pair of clothes.

    #1511

    Terd Fergasen
    Keymaster

    Yeah. You’ll have to experiment with the crafting thing. This server runs vanilla Desolation Redux, so whatever the dev team has for crafting is what we have for crafting…

    There are rumors of a pending updating within the next week or 2. Who knows, we might get more content.

    I think if you get multiple ingredients in your inventory you can combine them when you right click. Could be wrong. Also if you get to building a base, you can build a work bench. A work bench sounds like a promising item to unlock more crafting options.

    #1509

    DamageSponge
    Participant

    Sorry, should have said one magazine for the pistol. Or perhaps spawn with a baseball bat….

    #1508

    DamageSponge
    Participant

    Maybe through a single clip in the pistol? Might have just been bad luck last night but I had a hard time doing anything other than getting killed last night, of course that was probably just my own fault. Actually it’s probably fine.

    #1507

    DamageSponge
    Participant

    I will look for the sleeping bag rolls, I have seen the arrow keys and it takes me through some menus like building and such, though nothing I actually have the materials for. For what it’s worth, the index that should allow you to jump to a specific section doesn’t work for me either so maybe Im just not clicking on the right section. Meaning that if that is the actual crafting menu now I can’t seem to find any way to look at anything other than buildings.

    #1505

    Terd Fergasen
    Keymaster

    I scaled the AI numbers down a bit, but it may be the case where this needs to be scaled down further. Also, the AI now drop a sleeping pack that contains ALL of the loot from their bodies… Definitely look for sleeping bag rolls on the ground after killing AI.

    As for Shift+I / crafting menu, have you clicked through the right/left arrow buttons on the inventory view? That is how the crafting system is viewing, through the inventory view. Hit “I”, then scroll through the crafting options on lower right (look for the button).

    terd

    #1504

    DamageSponge
    Participant

    Sorry, meant to post something earlier. I will get on tonight and play a bit, but my first impression was that the spawns happened a little to repetitively. It’s possible that you adjusted that down or also possible that I just ran into multiple roaming groups together. At the northwest airfield I ran into a pair of AI, killed them, then immediately ran into another pair that can from the same direction. Killed them, then took fire while trying to loot from another pair, also from the same direction. After that things were quiet for awhile.

    Also, their gear dissappears after a few seconds, not sure if that’s intentional or a server cleanup script. I’ve managed to grab a weapon and a backpack but that’s it.

    Thanks again for bringing back the server, and have you gotten the crafting interface (shift + I according to the wiki) to work? All it does for me is open my inventory.

    #1497

    Terd Fergasen
    Keymaster

    Note I am still tweaking the counts of AI types. I just adjusted the roaming ground vehicles and walking groups lower. This is hard to do without game play feedback. If anyone plays and feels like it’s too much, please suggest updates here.

    Thank ye kindly,
    Terd

    #1495

    Terd Fergasen
    Keymaster

    Missions will announce on radio and missions will show up on the map as diamond markers.

    AI is roaming on land, vehicles and air.

    -Terd

    #1493

    DamageSponge
    Participant

    Are these the random event ones that pop up or set ones in specific areas?

    #1492

    Terd Fergasen
    Keymaster

    I spent hours and hours adapting the my favorite AI systems to work with Desolation mod. At long last, AI lives again! I will be tweaking it and adding to the system over time, but we now have roaming AI in the form of on foot, vehicles and air, plus AI missions system.

    Enjoy,
    Terd

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